Terrain for level 1:
-sand
-lava
-grass?
Survival:
-wide open
-plain map
-should be a decent size
-monsters get more health
-quanity of creeps increases as game progresses
-edge of map is usable but has visual cue to indicate that it is the edge
Battle/Build:
-beginning build phase
-then battle happens when indicated
-waves keep coming
-can keep building while game is going on
Creeps:
-creeps that destroy towers on destruction? -nice to have
-explosion could not destroy towers but instead down-grade tower
-creeps that can accelerate when there is a straight away? -nice to have
HUD:
-semi-translucent on top
-when laying tower, side HUD comes up (also semi-translucent)
-when selecting Quantum Nebulator, side HUD comes up (also semi-translucent)
Overall note:
-when adding features, ask yourself whether it’s making the game fun
Next meeting: Starbucks @ Cambie & Broadway
Tuesday, February 21
Core creep types:
- fast, low hp
- flying
- heavy armour and slow
- normal/basic
- boss editions of each
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