Hackathon for reading break:
-Saturday: 12pm to 10pm
Global spells:
-click on Quantum Nebulator to use spells?
-one menu comes up for global spells
-spell ideas?
Tasks:
-User preferences and settings (persisting/loading)
-Instructions written down
-Place holder art
-make sure the images are sized using bases of 2 (e.g. 32 by 32)
-High scores (setting and saving)
-In game HUD (Heads Up Display): top
-In game HUD (Heads Up Display): side
-Tower AI
-sound effects (basic sounds)
-assessment of what sound effects are required
-cut scenes in between levels (text and images)
-assessment of what is needed (storyboard/script)
-use design specification to write script
-on collision particle effects
-collision implemenation
-radial attack (affects all creeps)
-"bullet" and creep interaction
-SPRITES
-resource management (how to spend and get resources to spend on towers)
-build phase
-battle phase
-global spells
-what are they?
-design doc maintenance
-keeping N Sync with what's going on
-quantum nebulator
-level controller/creep controller
Beta:
-random portals on map
Feeback from Shailen:
-Google docs isn't very good looking -> next time use Word
-Design Spec: 15/15
-can creeps move through diagonal spaces?
-We say no. It's 4 directional movement
-cut scenes are not important (only if you have time)
-having levels is more important than having cut scenes
-Project Plan: 10/10
-hours are unevenly distributed
-more hours will happen towards the end of the semester
-Concept Demo: 8/10
-nicely done, but should include all game mechanics of game
-more explanation was necessary
-lots of game mechanics were not present
-Implementation Plan: 15/15
-nice job
-everyone had tasks and was broken well done
-Formatting: 8/10
-was good, but could have been better
-some unecessary things
-Readability: 15/15
-nice
Shailen:
-never write something unless you have to
-reuse code if you can
-never write collision detection
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