-new policy: just 1 person to approve code
-better communication on the last Friday
-having coins appear at random to get more chronite
-coins increase in value the longer they are on the screen
-creeps drop bomb sometimes, tap bomb to diffuse it otherwise it blows up towers around it
-chance a creep will drop something: chronite or <insert crazy name> bomb here
-bomb destroys one surrounding tower
->makes space unbuildable?
->set amount of time before you can build on it again
-map design
->blocked tiles
-tower types
-upgrades
-sell towers
-bridge from one tile to another
-ART WORK
-Global Spells
-slow
-nuke
-rapid fire clicking
-speed up tower fire rate
-Tower power-ups:
Damage
/
AOE1 - Effect (slow)
/
Starter - SF1 - Fire Rate
\ \ Range
AA1 - Damage
Sunday, 11 March 2012
Minutes: March 6, 2012 Meeting
Shailin:
-level design -> can't place towers EVERYWHERE on screen
-maybe change the portal after a certain amount of time
-something where the user will have to do something more creative
-this will bring the game up farther than others
-art needed
-additional game mechanic in terms of tower creation*** <- super important
-maybe a creep that makes certain spots unbuildable and destroys towers as it walks
-time to build a tower?
-makes towers that are stronger take more resources and take more time to upgrade
-different tower types
-describe tower types
-put some tiles where creeps can more faster/slower in
-need to be able to keep user attracted to game for a while, not just a short period
-balance the game to make things challenging
-slow creeps down, make them harder to kill
-instead of killing creeps to get chronite, have some other way of getting resources
->force them to do something else to get resources
->resource collection should be part of the user's jobs
->maybe creeps drop chronite and you need to click on it
->if you don't touch the chronite in time, another creep can pick it up and get stronger. And after that if you kill that one you get even more chronite (it's a risk!)
-don't shoot down ideas when brainstorming
-after the brain storm is over, discuss the usefulness of ideas
-need to balance out the game flow
-after Beta release, you can't change things unless they are in the design doc
-river!
-waterfall!
-currents!
-canoe! (portage)
-level design -> can't place towers EVERYWHERE on screen
-maybe change the portal after a certain amount of time
-something where the user will have to do something more creative
-this will bring the game up farther than others
-art needed
-additional game mechanic in terms of tower creation*** <- super important
-maybe a creep that makes certain spots unbuildable and destroys towers as it walks
-time to build a tower?
-makes towers that are stronger take more resources and take more time to upgrade
-different tower types
-describe tower types
-put some tiles where creeps can more faster/slower in
-need to be able to keep user attracted to game for a while, not just a short period
-balance the game to make things challenging
-slow creeps down, make them harder to kill
-instead of killing creeps to get chronite, have some other way of getting resources
->force them to do something else to get resources
->resource collection should be part of the user's jobs
->maybe creeps drop chronite and you need to click on it
->if you don't touch the chronite in time, another creep can pick it up and get stronger. And after that if you kill that one you get even more chronite (it's a risk!)
-don't shoot down ideas when brainstorming
-after the brain storm is over, discuss the usefulness of ideas
-need to balance out the game flow
-after Beta release, you can't change things unless they are in the design doc
-river!
-waterfall!
-currents!
-canoe! (portage)
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