Sunday, 11 March 2012

Minutes: March 8, 2012 Meeting

-new policy: just 1 person to approve code
-better communication on the last Friday

-having coins appear at random to get more chronite

-coins increase in value the longer they are on the screen
-creeps drop bomb sometimes, tap bomb to diffuse it otherwise it blows up towers around it
-chance a creep will drop something: chronite or <insert crazy name> bomb here
-bomb destroys one surrounding tower
   ->makes space unbuildable?
   ->set amount of time before you can build on it again
-map design
   ->blocked tiles
-tower types
-upgrades
-sell towers
   

-bridge from one tile to another
-ART WORK

-Global Spells
   -slow
   -nuke
   -rapid fire clicking
   -speed up tower fire rate
   
-Tower power-ups:

                   Damage
               /
           AOE1 - Effect (slow)
       /
Starter -    SF1 - Fire Rate
       \        \ Range
           AA1 - Damage

Minutes: March 6, 2012 Meeting

Shailin:
-level design -> can't place towers EVERYWHERE on screen
   -maybe change the portal after a certain amount of time
   -something where the user will have to do something more creative
   -this will bring the game up farther than others
-art needed
-additional game mechanic in terms of tower creation*** <- super important
   -maybe a creep that makes certain spots unbuildable and destroys towers as it walks
   -time to build a tower?
   -makes towers that are stronger take more resources and take more time to upgrade
   -different tower types
   -describe tower types
   -put some tiles where creeps can more faster/slower in
   -need to be able to keep user attracted to game for a while, not just a short period
   -balance the game to make things challenging
   -slow creeps down, make them harder to kill
   -instead of killing creeps to get chronite, have some other way of getting resources
       ->force them to do something else to get resources
       ->resource collection should be part of the user's jobs
       ->maybe creeps drop chronite and you need to click on it
           ->if you don't touch the chronite in time, another creep can pick it up and get stronger. And after that if you kill that one you get even more chronite (it's a risk!)

-don't shoot down ideas when brainstorming
-after the brain storm is over, discuss the usefulness of ideas

-need to balance out the game flow

-after Beta release, you can't change things unless they are in the design doc

-river!
-waterfall!
-currents!
-canoe! (portage)