Shailin:
-level design -> can't place towers EVERYWHERE on screen
-maybe change the portal after a certain amount of time
-something where the user will have to do something more creative
-this will bring the game up farther than others
-art needed
-additional game mechanic in terms of tower creation*** <- super important
-maybe a creep that makes certain spots unbuildable and destroys towers as it walks
-time to build a tower?
-makes towers that are stronger take more resources and take more time to upgrade
-different tower types
-describe tower types
-put some tiles where creeps can more faster/slower in
-need to be able to keep user attracted to game for a while, not just a short period
-balance the game to make things challenging
-slow creeps down, make them harder to kill
-instead of killing creeps to get chronite, have some other way of getting resources
->force them to do something else to get resources
->resource collection should be part of the user's jobs
->maybe creeps drop chronite and you need to click on it
->if you don't touch the chronite in time, another creep
can pick it up and get stronger. And after that if you kill that one you
get even more chronite (it's a risk!)
-don't shoot down ideas when brainstorming
-after the brain storm is over, discuss the usefulness of ideas
-need to balance out the game flow
-after Beta release, you can't change things unless they are in the design doc
-river!
-waterfall!
-currents!
-canoe! (portage)
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