Sunday, 11 March 2012

Minutes: March 6, 2012 Meeting

Shailin:
-level design -> can't place towers EVERYWHERE on screen
   -maybe change the portal after a certain amount of time
   -something where the user will have to do something more creative
   -this will bring the game up farther than others
-art needed
-additional game mechanic in terms of tower creation*** <- super important
   -maybe a creep that makes certain spots unbuildable and destroys towers as it walks
   -time to build a tower?
   -makes towers that are stronger take more resources and take more time to upgrade
   -different tower types
   -describe tower types
   -put some tiles where creeps can more faster/slower in
   -need to be able to keep user attracted to game for a while, not just a short period
   -balance the game to make things challenging
   -slow creeps down, make them harder to kill
   -instead of killing creeps to get chronite, have some other way of getting resources
       ->force them to do something else to get resources
       ->resource collection should be part of the user's jobs
       ->maybe creeps drop chronite and you need to click on it
           ->if you don't touch the chronite in time, another creep can pick it up and get stronger. And after that if you kill that one you get even more chronite (it's a risk!)

-don't shoot down ideas when brainstorming
-after the brain storm is over, discuss the usefulness of ideas

-need to balance out the game flow

-after Beta release, you can't change things unless they are in the design doc

-river!
-waterfall!
-currents!
-canoe! (portage)

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