Desmond Miles lies on Animus which allows him to explore and experience the memory about his ancestor Ezio/Altaïr kept in his DNA. The synchronization level of Animus and Desmond only allows him to explore small portions of his DNA. Through exploring these DNA, Desmond increases his synchronization level allows him to access more memory.
The gameplay switches between present and past but focuses mainly on the past. When the game enters a sequence of the past, the interface changes; there are weapons selection (on the bottom left of the screen), Enzo’s health and armor indicator, and your wanted level. The user controls Ezio who is an Assassin. The game uses a mission structure to follow the main story, where Enzio is assigned missions. The user can choose to accept or decline this mission. However, users can only accept missions that are critical to the story line. There is a large variety of missions, from assassinating public figures, stealth missions, recruiters people to join the Assassin organization, eliminating Borgia authority by killing the Borgia captains, to buying stores to improve the society/city.
The game uses active and passive modes. Actives modes allows the user to free-run, climb, and assassinate. However, these high-profile actions will increase your wanted levels and catch the guard’s attention. Passive modes allows users to blend into the crowd and pickpocket. If a guard sees you, there is a green indicator that display the guard’s level of suspicion of you. The guard notifies and attempts to murder you when the indicator turns red. The user can either eliminate all of the guards, or hide in spots like well and haystacks. However, there are guards that specifically check the haystacks. If the guards do spot Enzo hiding in the haystack, the guards will immediately attempts to convict you.
Performing actions that is against’s the Assassin’s policy will indicate a warning, a repetition of these actions will result in breaking the synchronization. There are also certain parts of the map that Ezio cant accessed. A brute force of accessing will also result in breaking the synchronization. When Ezio’s health indicator reaches zero, the synchronization also breaks. Breaking the synchronization will reset the uesr’s last checkpoint.
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